Hey everyone! I’m back from my trip overseas with a bunch of games, thanks to the generous donations of my family. Today I’m going to be looking at Battlefront II.
I’ll be the first to admit that I enjoyed Battlefront I. It was tons of fun, mowing down droids (or clones, if that was your flavour) and racing to capture checkpoints. The only experience I’d had with Battlefront games was 1942, and only in limited amounts. So SW Battlefront was a refreshing experience, and I even completed all of the modes. I’m notorious for not finishing games, and SW Battlefront was one I’m proud to say I finished.
But onto Battlefront II. What’s changed? Well, you don’t need to tell me that. IGN has detailed hands-on reviews from 2005- click here for first impressions or second impressions by the IGN crew. In my opinion, it’s essentially the same game with an added sugar rush. The graphics are shinier (so be careful you low-end computer owners), the gameplay is faster and the storyline in single-player works much better. I’m not a big fan of the vehicular/space sections, but even I can admit that the space battles look very authentic and are probably fun for those folk who can manage to pilot the darn things. For the other people who also get spacesick, like me, you can always fly your craft into the belly of the enemy ship and cause sabotage on foot. Wicked.
The AI seems to have been boosted, too. The snipers on both sides hit their marks much more, and many a time my plans have been thwarted by an NPC simply ducking or diving out of the way of my explosions. A sprint button has been added, which is invaluable. But the best new feature, in my opinion, has to be the squad commands. It’s not any Republic Commando (which I still haven’t played…yet) by a long shot, but it’s always good to have extra firepower at your back when facing a snail tank droid or a Jedi.
In short, it’s an awesome play. The only real problem I found was that my conscious started twinging when I was told to slaughter Jedi padawans in the Temple.
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